![the riftbreaker resources the riftbreaker resources](https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/05/riftbreaker_game_pass_announcement_thumbnail_clean.jpg)
While still pre-defined by our designers, mixing and matching the biome properties introduces a little bit of variety into the world generation right from the start. As a result, it is highly unlikely that the game will choose a set of identical materials, skyboxes, and lighting for any given two playthroughs. Instead of giving the game a set of properties it has to use, we give it a pre-configured set of options to randomize from. We achieve that thanks to biome randomization. Snippets from the various biomes players will visit during the campaign: jungle, desert, acid and magma.īiomes do not have a ‘fixed’ configuration, meaning that two ‘jungle biome’ maps can look very different from one another. Sample choice of textures for the jungle biome. Biomes also define what tiles are available for the game to use when generating the map. Every biome preset in The Riftbreaker contains information on the lighting parameters, the skybox, and its properties, as well as a set of materials to be used as the base textures for the terrain. For the game itself, however, the biome defines a set of overarching parameters that will affect the world generation process. For the player, the choice of biome will affect the types of creatures they are going to encounter, the pool of available dynamic weather events, as well as the availability of resources and the overall look and feel of the play area.
![the riftbreaker resources the riftbreaker resources](https://media.indiedb.com/images/games/1/73/72361/Riftbreaker_logo_1.png)
The process begins with the choice of biome by the user. The process is split into a couple of phases - let’s take a look at each of them. The premise of this mode is for every session to be a standalone experience, and a procedurally generated world helps a great deal with that. The map generation process is carried out before each new Survival Mode playthrough.